WebGL Game Development Log #017
Contact with NPCs & User Interface Advances
Have been sorting out all of the actions our non-player companions can be commanded to do. With this sort of complexity there needs to be an easy way to configure the companion. This involves coming up with a simple user interface to provide an intuitive but unique experience to the players.
For now, the control menu for the companion consists of 5 panels:
special buffs you can apply/teach your companion
what the companion is carrying... pretty basic
companion skill leveles (i.e. intelligence, strength...)
orders you can have companion can follow out
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